Research

transparent
  • Visual Ergonomics
  • User-Centered Design
  • Mobility Ergonomics
  • UX/Usability
  • Human-Machine Interface
  • Human-Computer Interaction
  • Digital Human Modeling
  • Industrial Ergonomics
  • Data Mining

Areas of Interest

  • 1 Ergonomics in creative design

    - Next generation product & system (mobiles, flexible display, intelligent vehicle, HUD, BCI, etc.)

  • 2 Mobility (automobiles, ships, yachts) Ergonomics

    - Driver/operator comfort/discomfort, fatigue, alertness, situation awareness, workload, etc.
    - Easy assembly & maintenance
    - Automotive UI, in-vehicle usability
    - Easy controls (comfort map), Ingress/Egress, Visibility, Roominess
    - Improvement of human-vehicle interfaces (visual, auditory, and tactile)
    - Digital human modeling

  • 3 Healthcare

    – Work-Related Musculoskeletal Disorders (WMSD)
    – Short-term and long-term fatigue
    – Medical device usability

  • 4 Other Human-Integrated Systems

Measures and Analyses

  • 1

    Human affect, cognition, and behaviors.

  • 2

    Objective measures: interface pressure, joint angles, physiological measures (EEG/EMG/ECG/EOG), performance measures, etc.

  • 3

    Statistical methods (ANOVA, MANOVA, PCA, Cluster Analysis, Regression), DFA, Neural Networks, etc.

Areas of Research

  • 1 Human Factors Engineering

    (HMI / HCI / BCI / UCD / UX / Usability / DHM)

  • 2 Visual Ergonomics / Neuroergonomics

    sample position

  • 3 Vehicle Ergonomics / Adaptive Interface

    sample position

  • 4 Creative Product R&D

Applications

  • Smart Devices
  • Flexible Displays
  • Smart Toys
  • Ships
  • Home Appliances
  • Automobiles
  • Warfare Systems
  • Future Products
  • etc